Hook City!

So there’s a new competitive Cryx podcast, Chasing the Dragonfather (link here), that’s focused around what in Cryx works, cool interactions and how Cryx isn’t such a burning dumpster fire. One of the things that they covered was Gaspy2 combo-ing with Reapers to project threat and rack up an attrition advantage (clouds + drag). I liked it enough to fiddle my own list together based around that interaction.

Hook City
Lich Lord Asphyxious – WJ: +28
–    Reaper – PC: 13 (Battlegroup Points Used: 13)
–    Reaper – PC: 13 (Battlegroup Points Used: 13)
–    Cankerworm – PC: 9 (Battlegroup Points Used: 2)
–    Nightwretch – PC: 7
Gorman Di Wulfe, Rogue Alchemist – PC: 4
Warwitch Siren – PC: 4
Scrap Thrall – 3 Scrap Thrall: 2
Soul Trapper – PC: 1
Bane Warriors – Leader & 5 Grunts: 10
35 / 35 Army

Gaspy2 brings two main things to the table, a rolling cloud wall and Parasite. I’m not tremendously concerned about any other text on his card (it’d be cool if Excarnate could return Scrap Thralls but it doesn’t).

The Banes and Gorman stack with Parasite for a potential 7 ARM swing (which is big). Banes are also Weapon Masters that can clean up/off anything that the Reapers fail to finish off.

The Nightwretch is the token Arc Node (with a POW14 thud gun), Cankerworm is just a good model to have around (really hard to kill, occasionally you’ll get to mount a colossal gun on its tail, good times to be had!).

The Warwitch is around to ease the focus burden on Gaspy2 and the Soul Trapper is around just because I couldn’t buy another 3 Scrap Thralls.

The Scrap Thralls are kicking around as utility pieces. They can make a big hit against a hard target that the Reapers have drug in, can contest/control flanking objectives and threaten infantry (run 10” and jam, creates a “damned if you do, damned if you don’t” moment). This does give rise to an interesting question, why pay 2 points for Scrap Thralls instead of 2 points for a Necrotech who can make a bunch of Scrap Thralls? The Necrotech relies on having jacks die to produce Scrap Thralls. I’m fairly certain that my jacks aren’t going to be dying and I’m not sure how often enemy jacks are going to be dying. I’d like to run this list a few times but until the theme force drops that has the benefit “Necrotechs start the game with a scrap token” or I have a better idea how often I actually get to drag in and kill enemy jacks, I’m going to start with the Scrap Thralls instead of the Necrotech (I suspect that the Necrotech will end up being the proper choice in the end).

Lastly, the Reapers. These guys are the main point of the list. They walk 6 inches, shoot and drag in a heavy, and kill it. Gaspy2 then drops a line of clouds in front of the Reapers, protecting them from any retailation.

Overall, I think that this is a fun list that has some good potential. Currently it won’t fair tremendously well into infantry blobs, nothing in the list has enough output to clean up 30 or 40 bodies quickly (more scrap thralls?). Pushing the list to 50 points, I’d look into beefing up its ability to handle infantry.