Murder Spree! Round 1, Game 3: Kaelyssa vs Kaya!

Kaya won the starting roll, claimed first turn and set up in line with some forests (to cover her run up the field into melee). Kaelyssa set up on the opposite side to force Kaya to move through the open.

Turn 1, the Skinwalkers run forward, spreading a little out. Kaya drops Occulation onto her own head and shuffles into the forests with the Argus and the Feral. Kaelyssa drops Phantom Hunter on the Phoenix, skitters to a wall and pops a Skinwalker for a little damage. The Phoenix moves fowards and tags a Skinwalker with the Halo Cannon, critting and setting three out of five of them on fire. The Invictors advance and put some damage onto the last two undamaged Skinwalkers. The Snipers saunter forward and kill a Skinwalker. The Mage Hunter Assassin scuttles over to the Invictors waiting for a good moment to drop onto Kaya.

Turn 2, One skinwalker dies to fire, the other three charge into the Phoenix and leave it with about ~10 boxes (the left, right and legs were all fine). The Argus put Tracker on the Feral who charged through the forests onto the MHA, eating her and two Invictors. Kaya then Spirit Door’d it back, putting it roughly back where it started. The Phoenix slapped down two if the Skinwalkers, but missed the last one (fighting over walls is fun, right?), the Invictors moved firmly into the forest and tried for a 4 man CRA onto the Argus and rolled a 4. The Snipers ran into the middle of the board to get angles on the forest camping Circle. Kaya took a couple pot shots at the Argus and managed to knock out the entirety of it’s body spiral.

Turn 3, Kaya cuts to get back up to full fury. The lone Skinwalker puts a few more boxes of damage onto the Phoenix (failing to knock out any systems). Kaya heals the Argus for one point of damage, drops tracker on both of the beasts and hides in her forest. The Argus moves forward and manages to paralyze Kaelyssa with Doppler Bark, the Feral then charges into the Invictors and drops another 3 of them. The lone, unengaged Invictor charges the last Skinwalker (barely within the Invictor’s front arc). The Snipers then advance, toe into the forest and put six boxes of damage into the Feral, leaving him with one left in the mind spiral. The Phoenix then charges the Feral, boosts to hit, hits, then rolls triple box cars for a massive 17, 17 damage! A good charge, it had put the Argus in range to get slapped with the fist, but missed. Then finished the Feral with several more sword attacks.

Turn 4, Down to herself and the Argus, Kaya scooted up the board, tossed a boosted Spirit Fang at Kaelyssa (missed by 1 due to concealment). Then Spirit Door’ed the Argus out of combat with the Phoenix and into a charge lane to Kaelyssa. The Argus charged, boosting to hit with a combo strike and missed! Turn rolled over, Kaya died to the Phoenix’s combustion (it walked ~3″ over to her and just combustioned).

Final Stats

7 Deaths, 6 Kills, MVP Skinwalkers (In a game of almosts, these guys took the most punishment and still managed to almost kill the Phoenix!)

Retribution of Scyrah
6 Deaths, 7 Kills, MVP Phoenix (What a jack! Took a beating, dealt out a beating and a half! Feral Warpwolf, 3 Skinwalkers, Kaya. Great game for the Phoenix).

Our circle player is rather new to the game (the Retribution player, less so) and I think that his list isn’t as strong as it could be at 15pt. The Skinwalkers really need their UA to do amazing things (well aside from dying spectacularly). The Retribution list is a ranged powerhouse and couldn’t be happier to set up against a melee only list. A rough game to start on but props to the Circle for managing to get an attack or two off on Kaelyssa!


Murder Spree! Round 1, Game 2: Lucant vs Feora!

I wasn’t actually around for this game but the quick summary I received was this:

Ranged was comically ineffective. The first couple turns a couple Reductors died to lucky scatter boosts. Lucant feated a turn early (before he charged in) which got counter feated by Feora (which resulted in most of the Reductors burning to death). Then he lost his Inverter to the second wave charge of the Vanquisher and Redeemer (it did eat all the Errents however). Feora then went toe-to-toe with both of the light Vectors and rolled horrendously badly (in the 4 attacks it took to drop the first one she rolled 4, 5, 3 and 9 for damage). At this point it was Lucant and a light vector vs a Vanquisher, Redeemer, Vassal and Feora but Lucant had a charge lane on Feora…oops. Lucant won.

Forgot to do the “final stats” bit, oops!

Final Stats

Convergence of Cyriss
12 Deaths, 7 Kills, MVP Lucent (Basically solo’d the Protectorate forces. Got the kill off on Feora and kept pretty much everyone alive against a primarily ranged opponent.)

Protectorate of Menoth (Feora)
7 Deaths, 12 Kills, MVP Vanquisher (Murderbot no! This jack tore through a lot of the Convergence chaff and did the majority of the damage to the Inverter. Probably would’ve taken Lucant too but then he went and murdered Feora).

Murder Spree! Round 1, Game 1: Lylyth vs Sorscha!

Alrighty! Got to watch this game and what a fantastic game to watch!

Sorcha got first turn, deployed the TAC against the edge of her deployment zone and made a brick with the Steelheads around them. The Juggernaut, War Dog and Sorcha chilled behind. Lylyth put the Warspears front and center in a rough line and tucked herself to the side with both beasts (I have to say, the Khador list put a decent number of bases on the field, better then a base per point which is decently impressive).

Turn 1, the brick scattered into the middle of the field, the TAC smokescreening up to block LoS (there are a pair of forests in the middle of the board that have ~8″ gap between them). As the slowest members of the force, the TAC set the pace for the rest of the force. Lylyth pushed up the flank, burning a little fury by dropping animi onto her two beasts (who ran/riled themselves). The Warspears ran towards the middle of the board, spreading out to avoid the TAC AoEs.

Turn 2, Same song, second verse (slow TAC are slow!). Sorscha adds Fog of War to the TAC clouds. In a decent position, Lylyth and the Carivean start taking shots at the Steelheads (eyeless sight rocks!) taking a few out. The Warspears advance and chuck a few spears, but lacking eyeless sight, pretty much skewer the bushes.

Turn 3, Different Song! The TAC stop spamming clouds and start charging! Between the two that make it into melee (difficult terrain and base speed of 4 sucks, mkay?), they drop an astonishing 17 points of damage into the Warspears, killing one and wounding two others. Rhupert drops march onto the Steelheads and they charge into the Warspears, mopping up two more. The Juggernaut provides Sorscha with something to hide behind and they posture in what seems relative safety. Counterplay time! The Carivean spews fire and manages to clear off one of the Warspears without roasting it alive (+4 Steelheads), Lylyth picks up two more Steelheads and the Warspears charge into a TAC and drop him (well one warspear could charge, the other was engaged and floundered like a chump). The Shredder spams its animus.

Turn 4, Fog of War gets dropped and the Juggernaut gets Boundless Charge! Down goes a Warspear! The remaining TAC share in the meal of revenge and finish off the last Warspear. Lylyth pops the Juggernaut for 1 point of damage (“I won’t boost, it won’t deal damage.” *roll 9 on 2d6* “…”) and sticks it with Parasite. Then misses a TAC. Carnivean charges the Juggernaut, hits it 6 times and turns it into wreckage. The Shedder goes rabid and charges an TAC, only to miss horridly.

Turn 5, (Cue the Benny Hill music) Sorscha goes in, Wind Rushes 6″, pops her feat and makes the Shredder, Lylyth and the Carnivean stationary. She then charges Lylyth who transfers the first hit to the Carnivean (it was 12 damage, wiped out the Carnivean’s mind in one go). Buying 4 more attacks, Sorscha deals 9 damage across 4 hits (at dice -3 it was special). The TAC move forward to finish Lylyth off but end up being about 1/16″ out of range. Lylyth spends a fury to shake stationary, the Carnivean shakes stationary, the shredder frenzies, shakes stationary and rips the TAC into pieces. Lylyth risks the free strike and scoots 7″ away from Def18 Sorscha, who misses her free strike. She then boosts an attack, hits, and leaves Sorscha with 3 boxes of hp left (no fury left for a debuff spell). The Carnivean runs over and positions itself in between the two Warnouns.

Turn 6, War Dog charges the Shredder and drops it to 1 hp, then scoots over to Sorscha but can’t make the magic 3″. Sorscha drops Freezing Grasp onto the Carnivean, Wind Rushes to the side and charges into Lylyth again, but misses. The Carnivean shakes, toddles over next to Sorscha and misses a couple of times (Def18 Sorscha). Lylyth risks the free strike, gets hit and transfers it to the Carnivean. Tucking into a forest, she turns and drops a boosted Eruption of Spines onto the Carnivean, 3d6+5 vs Def11 and MISSES! The Shedder staggers over and tries to block the charge lane to Lylyth.

Turn 7, War Dog charges into the Shredder, dropping it. Sorscha charges into Lylyth with a full load of fury and misses 7 times…Rhupert drops pathfinder onto the TAC, they charge. First a miss, then a hit! Down goes Lylyth!

Playing at 15pts has its advantages, mainly games are quick and to the point…usually. This one was comically drug out due to defense skew on the part of both casters. This was a fun game to watch, down to the wire for each caster (Sorscha finished the game with 3 hp while Lylyth was running about with 4 hp). I know people don’t really care for low point games once they’ve gotten a taste of the larger games…but there’s just a lack of intensity when you can gun down your opponent on turn 2 without any counter play (its boring to watch and boring to play).

Final Stats

12 Deaths, 7 Kills, MVP Tactical Arcanist Corpse (These guys did WORK! They did the majority of the damage to the Warspears and finally took Lylyth down!)

Legion of Everblight
7 Deaths, 12 Kills, MVP Carnivean (Absorbed a huge amount of damage, ate a Juggernaut in a single round and did in some steelheads).

Round 1 games remaining: Lucent vs Feora, Kaelyssa vs Kaya and Kreoss vs Gorten

My Murder Spree! Bracket

So I sat down last night and this morning, hmmm’d and haw’d at the bracket and after putting a lot of thought into it, I think Sorscha is probably going to win.


Quick Summaries of my thoughts on the match-ups:


Game 1: Lylyth vs Sorscha
Lylyth just will struggle with clearing the chaff that Sorscha is bringing (Warspears only have the single attack), but all Sorscha really needs to do is deliver the Juggernaut (or herself). The Juggernaut also should be able to murder the Warspears. The Carnivean could be a potential speed bump, but it isn’t horrendously difficult to hit.

Game 2: Lucent vs Feora
Lucent makes ranged lists cry. Lucent makes continuous effect lists cry. Feora is bringing both. I suspect that the Errents were a mistake (Knights would’ve been a stronger choice) and staring down both Deceleration and Purification, I doubt that Feora is going to be able to make any damage really stick to Lucent.

Game 3: Kaelyssa vs Kaya
Its a melee mobility game vs a ranged mobility game. I don’t think this is going to end well for Kaya, Kaelyssa is decent at countering general Kaya tactics (stealth, LOS blocking) and Retribution has the speed to keep up with Circle.

Game 4: Kreoss vs Gorten
Knockdown vs Knockdown Immunity! Dude spam versus 1 spray! If Kreoss can manage to finesse the Repenter into the right position, and if Gorten lets it live, its a toss up. But with Gorten being a straight counter to Kreoss and the Hammers to clean off the Risen, I don’t think that Kreoss is going to enjoy this game much at all (barring Purification into Feat).


Game 5: Sorscha vs Lucent
Lucent is a fabulous anti-shooting, armored, melee brick caster. Sorscha is running melee. While I don’t think it will be that simple, I do think that Sorscha’s feat is going to enable her to win the attrition game and leave Lucent with very few options. With her ability to run around at Def18 (or 20) without much effort, I don’t think that Lucent will be able to do much to bring her down.

Game 6: Kaelyssa vs Gorten
Gorten does slow, high armor shenanigans quite well. Without a way to purge Strength of Granite, I think Kaelyssa will be hard pressed to clear the chaff before it bogs her down. Gorten will flounder a little to actually hit her, but as soon as anything gets engaged by the Risen, it’s going to get swamped in charging weapon masters.

Game 7: Lylyth vs Feora
Feora ended up with a strong ranged component that wants low defense targets, Lylyth is not that. I don’t think the Errents have the hitting power to break the Warspears (maybe on the charge) and if the Warspears can get the drop on the Errents, its really all over. Without the Errents to bog it down, the Carnivean will be able to have its way with the Vanquisher and while Feora is terrifying in melee, she also is fairly squishy. With a distinct lack of 1 hp foes, Feora’s feat is also somewhat negated.

Game 8: Kaya vs Kreoss
High mobility tactics vs a slow meat grinder. With his feat, Kreoss will force Kaya to take the charge and with a full unit of Cinerators that can screen, Kreoss can keep the Crusader in reserve as a second wave Blitzer.


Game 9: Sorscha vs Gorten
Dude Spam vs Dude Spam (or as much as we get at 15pts). While there are a lot of fleshie bodies for Gorten to leverage for a game of attrition, Alexia is very vulnerable to getting killed but generally has to play forward to capitalize upon her mechanics. With a turn of auto-hitting, Sorscha should be able to clear out the chaff, drop Alexia, and put a sizable dent into the Forgeguard. With the Juggernaut screening Sorscha from the Gunners, I don’t really see a situation where Gorten can put dudes on Sorscha that doesn’t also expose him to the Juggernaut.

Game 10: Kaelyssa vs Lylyth
Neither side cares really cares about LOS or Cover, but Legion is the better glass cannon faction. Kaelyssa is going to struggle to pin Lylyth down and will die to a charging Carnivean. With the way fury healing works, Lylyth can keep that Carnivean running at 100% until it goes down, using the Shredder as a transfer target.

Game 11: Kreoss vs Lucent
With a distinct lack of low armor, 1 hp chaff to murder, the Reductors are largely just a speed bump that die to droves to the Repenter. With his feat, Kreoss can ensure that whatever is on the receiving end is locked down and with Purification, he can keep Lucent from running any Watcher nonsense.


Game 12: Lylyth vs Kreoss
This is really a repeat of the Kaya vs Kreoss game. Kreoss has a durable, meat grinder that excels at chewing and eliminating a few, tough models. With his feat to force an engage, I don’t think Lylyth will be able to pull this out as she does best against high defense, low armor targets.


Game 13: Kreoss vs Gorten
With the inability to shuffle lists around, see the previous summary for this match up.


Game 14: Gorten vs Sorscha
With the inability to shuffle lists around, see the previous summary for this match up.

So that’s Sorscha to win, Gorten in second and Kreoss in third (not that it matters for the prize, but if we get more interest, we may just start incorporating seeded starts). My initial guess at a glance put Gorten as the winner with both of my other picks not even on the podium, go figure. Anyways, it’ll be interesting to see how this all plays out!

Murder Spree! Basic Breakdown (first look at the raw data)

So this is just a preliminary look at the data I have so far (numbers, etc). There are a few basic trends already present which are worth discussing briefly. First off, some stats/observations.

Across 8 players we have a total of 102 models, 72 small bases, 22 medium bases and 8 large bases.

Percentages of 102 models.

Out of the lists, every single player took a Warbeast or Warjack of some variety.

There were no huge bases.

Average Models Per Player:12.75
Most Small Bases: Gorten with 21.
Most Medium Bases: Kreoss with 6.
Most Large Bases: Lucent with 2.
Fewest Small Bases: Kaya with 1.
Fewest Medium Bases: Sorscha and Kaelyssa are both tied at 0.
Fewest Large Bases: Gorten with 0.
Fewest Models: Laya and Lylyth tied at 8.
Most Models: Gorten with 23.

So, there are some numbers. Overall, I feel that most of the lists are fairly balanced between ranged and melee. There wasn’t anyone running 6 light jacks or some nonsense. The Gorten player wanted to play dude spam (and for 15pts is actually fairly terrifying). If I had to pick a winner without breaking down the lists, I’d probably be looking at Gorten to be eating for free here. Other top contenders are Kaelyssa and Lucent. With the games starting tomorrow, I’ll have to be quick to analyze the bracket and sort out who I think will win based on match ups (if you want to play at home, here’s the MURDERSPREEBRACKET). I’ll have mine up in a day or two).

Murder Spree Tournament!

So I’ve organized a small Warmahordes tournament, I’ve got 8 players (this is mostly for fun). It is a double elimination bracket, 15pt single list with only victory through clock or assassination. The winner gets a free dinner out split between the 7 losers. There probably won’t be full blown battle reports, but I will toss up lists and highlights of each game as I get details in (I won’t be able to be present at every game due to real life). Anyways, our eight teams are split fairly evenly between the factions:

2 Protectorate of Menoth
1 Circle Orboros
1 Legion of Everblight
1 Khador
1 Convergence of Cyriss
1 Highborn Mercenary Contract
1 Retribution of Scyrah

I want a better format for the lists, but for the moment I’ll just drop them here:

5 Warspears

War Dog
10 Steelhead Halberdiers
3 Tactical Arcanist Corpse

Feral Warpwolf
5 Skinwalkers

10 Reductors

2 Rhulic Gunners
10 Forgeguard
Alexia Ciannor and the Risen
Kell Bailoch

6 Errants
Vassal of Menoth

4 Chior
5 Exemplar Cinerators

6 Dawnguard Invictors
Mage Hunter Assassin
2 Ghost Sniper