Troglets! (Half-Trolls)

Sometimes, I feel the need for a monster with PC levels, but this can lead to a creature that is all together far too powerful for my party to face (for example, a troll is a CR5 encounter. A troll with enough druid levels to be scary/cool is CR10-14). My solution is to make a half race that physically resembles the monster NPC I wanted but isn’t absolutely undefeatable. Anyways, I’ve got the pilot seat for my Eberron group for the next few weeks (whoo!), and we’re currently on the edges of the Towering Woods (which is mostly full of anti-social farming communities or druidic cults). There isn’t really much content on the various druid sects outside of the Wardens of the Woods (there’s a couple others, but not more then a paragraph in any case) which means that any interactions the group has is going to be fun. Anyways, I’ll detail more about what’s going on with the Eberron, yes! group in a day or two (real life got a little silly). So, on to the race!

Troglets

Troglets are the end result when a troll feels something other then hunger for its unfortunate victim. The babies that result from such affairs are usually eaten alive by the troll who birthed it and drowned in the human communities. Those that survive often find that not a single person cares to have such an unnatural creature around. In a cruel twist of fate, the troll genes that make them so hated are also the genes that prevent them from dying. For those rare few that find a place in community, their genes make them well suited for guard or construction work.

Troglet Racial Traits

+2 Str, +2 Con, -2 Cha: Troglets are strong and tough but tend to find that others are unwilling to interact with them.
Type: Troglets are humanoids with the human and giant subtypes.
Base Speed: Troglets have a normal land speed of 30ft.
Low-Light Vision: Troglets have low-light vision allowing them to see twice as far as humans in conditions of dim light.
Darkvision:
Troglets can see perfectly in the dark up to 60 feet.
Scent: Troglets possess especially keen noses.
Natural Weapons: A troglet has two claw attacks that deal 1d4 points of damage.
Parental Hertitage: A troglet gain fast healing equal to 1 + 1 per 5 class levels that she possesses. She is also vulnerable to fire and acid damage.
Savage Combatant: A troglet that hits a creature with both of her claw attacks rends that creature, dealing her claw damage + 1.5 her strength bonus in additional damage as she rips the creature apart with her claws.
Threatening: Troglets gain a +2 racial bonus to intimidate and handle animal and take a -2 penalty to diplomacy.

Now this is the base race I’m building a character upon that could be something of a recurring antagonist (we’ll see how the party role plays however).

Liacia the Crimson Leaf – NE Female Troglet Pack Lord Druid 10

Str    18 +4
Dex  16 +3
Con  18 +4
Int    10  +0
Wis  24  +1
Cha   8  -1
BAB +7; CMB +11; CMD 24
HP 103; Init +3 (+6 in a surprise round);
AC
28; T 16; FF 22;
Saves F
+12; R +7; W +14;
Speed
20ft; Perception +11; low-light vision, darkvision 60ft, scent;

Feats

1: Spell Focus (Conjuration)
3: Augment Summoning
5: Natural Spell
7: Boon Companion
9: Superior Summoning

Class Features
1: Pack Bond, Nature Sense, Spontaneous Casting, Wild Empathy
2: Woodland Stride
3: Trackless Step
4: Resist Nature’s Lure, Wild Shape (1/day)
6: Improved Empathic Link
8: Wild Shape (2/day)
9: Venom Immunity
10: Wild Shape (3/day)

Traits
Adopted (Feline Instinct) – +3 initiative when acting during a surprise round.
Free Spirit – +1 trait bonus on saving throws versus language dependent and effects with the sonic descriptor. In addition, +2 to the DC to intimidate you.

Racial Features
Low Light Vision
Darkvision 60ft
Scent
2 Claw Attacks (1d4) + Rend
Fast Healing 3
Vulnerable to Acid, Fire
+2 Intimidate, Handle Animal, -2 Diplomacy

Equipment
Trollward Breastplate, Ring of Protection +3, +2 Wild Heavy Wooden Shield, Ring of Natural Attunement (Drake), Druid’s Vestment, Reaching Vines, Midsummer’s Sickle, Belt of Physical Perfection (+2), Headband of Inspired Wisdom, Cloak of the Woods, +1 Flaming Amulet of Human Bane, Various Potions

Trollward Breastplate – +3 Wild Ironwood Breastplate of Acid and Fire Resistance
Cloak of the Woods – +1 Cloak of Resistance that grants +4 Stealth in a forest.

Skills
Fly +9, Handle Animal +10, Intimidate +10, Perception +19, Sense Motive +19, Stealth +9

Offense
Melee midsummer’s sickle +12/+7 (1d6+5) or two claws +12/+12 (1d4+7 plus 1d6 fire),
Special Attacks rend (two claws, 1d4+7 plus 1d6 fire)
Spells Prepared (CL 10th)

     5th (3)- Animal Growth, Baleful Polymorph, Wall of Light
     4th (4)- Flame Strike, Ice Storm, Rusting Grasp, Strong Jaw
3rd (5)-
Cup of Dust, Dominate Animal, Mad Monkeys, Resinous Skin, Thorny Entanglement
2nd(6)-
Bull’s StrengthEuphoric Cloud, Frigid Touch, Iron Skin, Sickening Entanglement, Vine Strike
1st (6)-
Bristle, Ice Armor (2), Mudball, Wave Shield (2)
0th (4)-
Detect Magic, Detect Poison, Guidance, Purify Food and Drink

Before Combat
Liacia casts Iron Skin, Resinous Skin and Vine Strike on herself, Animal Growth on her Roc and Bull’s Strength on her Megaloceros and Strong Jaw on its gore. All three then drink potions of Shield of Faith, Blur and Invisibility.

Roc – N Gargantuan Animal

Str    30 +10
Dex  15 +2
Con  20 +5
Int     2  +0
Wis  13  +1
Cha   11 -1
BAB +4; CMB +14 (+18 grapple); CMD 26 (30 vs grapple)
HP 57; Init +3 (+6 in a surprise round);
AC
32; T 12; FF 29;
Saves F
+8; R +8; W +3;
Speed
20ft, 80ft fly; Perception +10; low-light vision;

Offense
2 Talons +10 (2d6+6 plus grab). bite +15 (2d8+10)

Feats

1: Combat Reflexes
2: Light Armor Proficiency
5: Medium Armor Proficency

Class Features
1: Link, Share Spells
3: Evasion
6: Devotion

Equipment
Ice Armor Barding, +1 Amulet of Mighty Fists
Note: These stats include the spell Animal Growth.

Megaloceros – N Large Animal

Str    26 +8
Dex  17 +3
Con  18 +4
Int    3  +0
Wis  15  +1
Cha   5  -1
BAB +4; CMB +11; CMD 24
HP 103; Init +3 (+6 in a surprise round);
AC
25; T 12; FF 23;
Saves F
+9; R +8; W +3;
Speed
50ft; Perception +10; low-light vision, scent;

Offense
Gore +11 (4d6 + 9), 2 hooves +6 (1d4+5) or Gore +11 (4d6+13)
Special Qualities powerful charge (2d6+8)

Feats

1: Toughness
2: Power Attack
5: Cleave

Class Features
1: Link, Share Spells
3: Evasion
6: Devotion

Equipment
Ice Armor Barding, +1 Amulet of Mighty Fists
Note: These stats include the spells Bull’s Strength and Strong Jaw

During Combat Liacia wildshapes into a tiny creature and flies up into the sky to provide support for her two companions through her spells (namely by summoning 1d3+1 Forest Drakes with Summon Nature’s Ally V by sacrificing Baleful Polymorph). Then she casts Mad Monkeys targeting casters (namely, spell component pouches, holy symbols, focus items). Unless her animal companions are seriously injured, she then stays invisible and watches the fight play out, only revealing herself if absolutely necessary. Her animal companions wait for the Forest Drakes to soften and engage the party before charging in. The Megaloceros charges the front liners, withdrawing after each charge to help preserve his health (counting on the drakes to pin enemies down). The Roc prefers to attack flying players, but will charge casters or vulnerable targets in the rear, grappling them and flying up to kill them with fall damage (this includes wages or other objects that the Roc can carry).

Morale Liacia consider’s her survival her number one priority. She would rather disappear into the forest and live to fight another die as opposed to dying. If she is unable to escape, she will parlay with her captors and escape when it is convenient to do so.

I would estimate that a prepared Liacia is roughlya CR9-11 encounter (I wouldn’t bump it much above 11 as summoned creatures quickly loose a lot of their threat level as party damage increases). An encounter would stress the importance of having a balanced party (as without ranged damage or flight, the party is kill-able just by the drakes circling and spewing acid. This encounter is against an intelligent opponent so tactics are actually employed (none of this “age of MMO threat” nonsense that players seem to expect). Liacia herself can also wildshape into a variety of forms, so she could potentially shift and join her animal companions in the fight. As a druid, Liacia has a large number of spells at her disposal to make life difficult for the players (Cup of Ashes) outside of combat (which is important in a persistent NPC villain). Now for her background:

Liacia was born as part of a crazed woman’s plan to take over the Wardens of the Woods. This woman figured that if she had the most perfect druid daughter, she could play puppetmaster and twist the Wardens to her whims. Unfortunately for the crazy lady, her daughter was as stubborn and free willed as the troll she captured to create her child. Tortured and tormented throughout her childhood under the guise of “training”, Liacia quickly learned how to harness the power of nature. As she matured, she grew more and more resentful of the cruelness of her mother, one day snapping out in rage and killing her. Fleeing in panic over what she had done, Liacia ran into the Towering Wood, unaware that her mother was a hermit that no-one actually knew about. She was found several days later by a disciple of the Ashbound who brought her in and converted her to the cause of protecting nature. She now one of the more powerful druids in the Ashbound, often leading raids to cull the villagers that dare to infringe upon the forest.

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