So I promised another Unchained Rogue build and here I am actually delivering another Unchained Rogue build! (Whoo!). So last time we got sneak attack through leveraging cleave. This time we’re getting our sneak attack through this darling of a feat, Press to the Wall. This amazing feat makes any solid object your flank buddy (and requires that you take Step Up as well, but it’s not like that’s a bad feat either). Again, this build takes a couple levels (5 to be specific) to get online, but it also finesse blunt weapons to force a comical amount of nonlethal damage through leveraging Blundgeoner, Sap Adept and Sap Master.
With those feats as a baseline, the next big question is what weapon do we want to wave around (basically, what light, blunt weapon works best)? There are two answers, be human and pick whatever simple, light, blunt weapon you want (there are 6 options, none of them are worth it) OR be nonhuman and use Saps.
Probably the most complicated part of this build is the feat order.
Press to the Wall HAS TO BE in the 4th level slot due to BAB restrictions (Sap Master requires 3d6 Sneak attack).
Because I can’t get enough of the goodness that is the Melee Tactics Toolbox (well…if I’m honest most of it is trash, but there are a few gems), this is a build that also makes use of the Gnome Pincher (a one handed, light, bludgeoning weapon that is basically one of those grabber toys for old people).
Poshment Stickytrix – CN Male Gnome Rogue 5/Mutation Warrior 1
Str 8 -1
Dex 20 +5 (17 base, +1 at level 4, +2 Belt)
Con 16 +3
Int 10 +0
Wis 12 +1
Cha 12 +1
BAB +4; CMB +2 (+18 when stealing with the Gnomish Pincher); CMD 17
HP 52; Init +5;
AC 23; T 16; FF 18;
Saves F +7; R +10; W +3;
Speed 20ft; Perception +11; low-light vision;
1: Sap Adept
3: Step Up
6: Greater Steal
Bonus Feat: Improved Steal
1: Finesse Training, Trapfinding
2: Talent – Combat Swip, Evasion
3: Finesse Training (Gnome Pincher), Danger Sense +1
4: Talent – Opportunist, Uncanny Dodge
5: 3d6 Sneak Attack, Debilitating Injury, Rogue’s Edge
6: Bonus Feat
Adopted:Caravan Drover – Treat whips as martial weapons.
Pillager – +1 CMB to steal and disarm.
Low Light Vision
Illusion Resistance: +2 saves vs illusions
Keen Senses: +2 Perception
Obsessive: +2 Craft (weapons)
Gnome Magic: 1/day – dancing lights, ghost sound, prestidigitation, speak with animals (CL6, DC11)
Weapon Familiarity: Treat gnome weapons as martial weapons
Master Tinker: +1 Disable Device/Knowledge (engineering). Proficiency with any weapon personally crafted.
+1 Mithral Breastplate (5,350gp), +1 Gnomish Pincher (1,310gp), Masterwork Scorpion Whip (305gp), Cloak of Resistance +1 (1,000gp), Belt of Incredible Dexterity +2, Gauntlets of the Skilled Manuever (Steal) (4,000gp), 45gp left for other items
Acrobatics +12, Bluff +9, Craft (weapons) +6, Disbale Device +8 Perception +11, Sleight of Hand +12, Stealth +14, Use Magic Device +9
So this build deviates some from the original concept, but I think gains more overall for the trade. Greater Steal is comedy incarnate and having effectively a +20 to the check means that even against equal level fighters (10+6+5+3 –> CMD24), you’re probably going to make off with their weapons. The whip is there as a second finessable method of stealing (and tripping/disarming, but what fun is that?). The damage potential does drop by ~10 dpr, but to capitalize upon Sap Master, you really need to have a reliable method of being invisible (i.e. hump the leg of the caster until he/she casts greater invisibility on you). As for potential DPR, against a flanked opponent (assuming that we always hit, but never crit), Poshment has hits for 23 (1d4+5+6+3d6) nonlethal damage a hit (or he can slap them with a whip for ~18 damage).
For those interested in role playing Poshment, here’s a bit of background and personality.
Twisted by a childhood of being raised as a pet and a joke by a tribe of slaving half-orcs, Poshment is not a kind gnome. He’s out for himself and no-one else. Driven by an unrelenting need to rebel against authority, Poshment has a long and intimate history with the inside of a prison cell. After his last stint inside the clinker, Poshment found a place to work with a blacksmith for a time, but soon felt an overpowering need to travel. Bidding farewell to his employer and host, Poshment set out to see the sights of this land and to perhaps track down his biological relatives.