So I promised a while back (while I was still thinking that I wanted to write a blog ontop of a number of things), a fabulous build that involved shields, damage and was something akin to “Greatshield Bashing” chumps off walls in Dark Souls. So without further ado, here’s Spawn, The Wall.
The towering figure clad in black and red armor stood silently in the doorway, casting a shadow into the bar. The music stopped, the conversation stopped, everything stopped for a moment. With hesitation, the carousing and merriment started up again. With near silent footfalls, the figure moved through the room and to the door leading into the owner’s office. The door cracked open after a quick knock, just long enough to allow the occupant to see the giant suit of armor and slam the door shut. A click vibrated the door as the figure reached for the doorknob. Pausing for a moment, the figure unslung the massive shield from across the back of the armor and buckled it to the gauntlet of the armor. Taking a step, the figure braced and slammed the shield into the door…which gave way with a tremendous splintering. Spawn stepped over the debris, into the owner’s office, there was work to be done.
HP:42 (4d10+12 Con+2 Favored Class)
CMB: +10 (+13 when Bull Rushing with shield)
AC: 23 (10 Base + 3 Shield + 9 Armor + 1 Dex)
Armor: Masterwork Spiked Full Plate
Weapon: +1 Bashing Spiked Heavy Metal Shield
Weapon: Masterwork Armor Spikes
Bred for War – +1 CMB and +1 Intimidate
Shield Bearer – +1 Damage with Shield Bashes, 1/day as a free action provided a +2 armor class bonus to an adjacent ally.
That’s the basics of the build. In the next two levels (5/6 both fighter), Spawn grabs Combat Reflexes and Vicious Stomp. At that point the last feat really needed is Improved Shield Bash. There’s an item from Inner Sea Gods that grants the Improved Unarmed Strike feat constantly when it is worn, Perfectionist Shavtoosh.
Tactics and Mechanics
Spawn’s entire attack routine focuses around his one attack (which he almost always will be power attacking with). Two handing his shield, the attack profile is the following:
Now on each attack with his shield several things happen;
1) Shield Slam triggers a Bull Rush using the attack roll +3 (for Improved Bull Rush + Bred for War).
2) When Spawn Bull Rushes and beats his opponent by 5 or more, he can choose to move through their square (akin to Overrun) and deal his Str bonus in damage to that creature.
3) Whenever he makes a successful Bull Rush, Spawn gets a free attack with his Armor Spikes by burning his swift action. +7(1d6+9)x2.
4) Finally, whenever he triggers #2 Spawn also get’s a free Trip Attempt against his target.
Once he hit’s 6, he adds an unarmed strike against the tripped target at: +9(1d6+9)x2
At level 4, Spawn has the potential to deal to a single foe 3.5 (1.5 Two Handing Shield + 1 Merciless Rush + 1 Spiked Destroyer) times his strength bonus in flat damage. This will, of course, be completely dependent upon what enemy he is facing, but he still is wielding what is in essence a greatsword with a poorer crit range.
As is true with most fighters, Spawn will benefit greatly from any and every buff that he can gather, especially ones that buff his strength (Bull Strength, Skald Rage song, etc). Beyond level 6, Spawn would be taking levels in Barbarian to help shore up his weak spots, increase the pile of hp that is his body, and add raging as a combat buff. Feats would be fairly standard, looking for Greater Bull Rush, Furious Focus and Vital Strike (as Spawn starts to seriously injure the game physics world when he gains multiple attacks against multiple people).
I haven’t bothered detailing specific archetypes or gear beyond the initial buy (at a later point I may come back and do just that) but that’s largely due to the fact that what you need to operate the build is online at level 4.